Josh Burt Posted December 15, 2011 Report Share Posted December 15, 2011 I'm assuming knock control is disabled if you do not allocate any tables to each cylinder. It would be cool if you could allocate no tables to each cylinder, and just have short term individual cylinder knock control. In other words if it sees knock in a cylinder it will attack that cylinder until there is no knock, then ramp spark back in with no long term knock retard storage (kind of how it does it now but without using tables to store the knock retard values). I'm assuming this can't be done with how the current software is written but I figured I would post and ask.  Just looking for a way to justify purchasing a knockblock. Quote Link to comment Share on other sites More sharing options...
Jurgen Biggelaar Posted December 16, 2011 Report Share Posted December 16, 2011 I'll help with your justification WIND THE BOOST UP - LOL There is no way you can start up knock control without at least 1 table active Josh. Don't forget you have the advance gain, advance delay, and advance rate settings man. These will give you the ability to do the short term 'ramping in' you talked about. Still need a table though, to tell it how much timing to pull out. Jurgen Quote Link to comment Share on other sites More sharing options...
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