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Showing results for tags 'launch'.
Hello, Quick question. 3D Launch RPM table and launch control - I must use speed input to make all functions to work? Our race car can't have speed input by regulations. But I want to use 3D map for different launch RPM which I will change by potentiometer. Now I use standard RPM Limit with second table which I activate with DI it works well but it would be better if i use launch control function.
Ok so I'm new to his kinda stuff bare that in mind before continueing on The engine is an rb25det and the ecu is a G4+ plugin ok so single step launch control is currently set up on my car with a switch but it's very soft it functions perfectly but I'm not satisfied with it, I want more aggressive pops and bangs, I hardly ever acualy use the launch control for its intended purposes I use it mainly for the sound, I know some people may not agree with that but every man to there own right! just wondering could someone be as kind as to help me out here
Gidday, I want to set up my KP Starlet with a 2 step limiter to help with launches. Im running a Willwood pedal box that is very visible and dont really want to mount a switch on there. I was thinking I would put a switch in the clutch line, wondering if an on/off switch like a brake light switch or a 0-5v pressure switch would be more suitable. I havent managed to find out what pressure the brake light switches close at, some say approx 30psi, some of the american ones approx 80-120 psi, all appear to be estimates (guesses). Im a newbie at this, first ever post here
Hi - please could I have some guidence on knock control with motorsport options... (would you ever use both together?) I have setup knock control, which I have verified works perfectly. I also have Launch Control and can see from "Knk System Status" copied here: 0 = Active 1 = Lockout - RPM Low 2 = Lockout - RPM High 3 = Lockout - TP Low 4 = Lockout - TP Delta 5 = Lockout < 500 RPM 6 = Err: DI Feedback 7 = Startup Lockout 8 = OFF 9 = OFF: DI5 Pullup. 10 = Lockout - Launch Control that knock control is disabled during Launch, which makes sense due to the increased sound levels that would otherwise cause false knock detection. But what about Flat Foot Shifting, would you not want knock control disabled for the duration of this? And finally, although setup quite conservatively, Anti Lag. I set this up thinking that it would be beneficial for short sprints and hill climbs (no more than 1 mile!). It's currently setup to reduce lag, rather than create lots of low down power. Any tips welcome, I'm no expert! Thanks