Crispin Posted June 2, 2010 Report Share Posted June 2, 2010 I would find a generic boost compensation map very useful. That way you could span it against any input and use boost compensation in %. That way you could setup boost table 1 to span against rpm and throttle position and a compensation map to span against wheel slip. That way you don't have to setup specific duty cycles on all places and you could create a truly multi dimensional boost map. Quote Link to comment Share on other sites More sharing options...
Jurgen Biggelaar Posted June 4, 2010 Report Share Posted June 4, 2010 Hello Gustaf. That's a great idea... I'll put this on to the engineers to discuss! Jurgen Quote Link to comment Share on other sites More sharing options...
Phil Williams Posted June 4, 2010 Report Share Posted June 4, 2010 Hi, Currently we do not provide overlay tables to achieve exactly what you wan't, but for something sort of close you could try this: Set up boost tables - RPM vs TPS and RPM vs %SLIP Set the switching condition as a virtual aux channel. Let the virtual Aux channel trigger the change to the second map based on % slip. (e.g. %slip > 1%). So basically when your wheels spin up, it will change over to the 2nd table - here you can remove boost based on slip. It will change back to the normal table once the slip is equal to or less than 1%. Make sure that the duty cycles in the slip table are lower than any duty cycle in the 1st table (in regions where slip could occur). Quote Link to comment Share on other sites More sharing options...
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